
Many weapons and objects can be used in new ways with SMOD. A few examples of the new effects that can be seen are Motion Blur, dynamic muzzle fire lighting, focusing effects, and greatly improved particle effects. SMOD adds many new tweaks and improvements to the graphics of the Source engine. Any human NPC can also use most of the new weapons. Combine troops can now randomly appear with colored armor, which allows them to take a huge amount of damage. Combine soldiers can be set to use energy-based riot shields which block bullets and add to game difficulty. SMOD adds several new NPCs, such as the attack drone, rebel Combine troops, Houndeyes, fully working Stalkers, optically camouflaged troops, and 'super combine' with high-jump capabilities. The combine ball can then be kicked at enemies. Unknown to some is the ability to create a "combine ball" by repeatedly using the Gordon kick and stopping after approximately 10 quickly executed kicks. The strength of the kick varies depending on the inertia of the player and the 'kick_powerscale' setting. The move is fully integrated into the physics engine, so kicking an object will send the object flying. It uses the auxiliary power meter, along with the flashlight, sprinting, and oxygen reserve.Ī kick melee attack, similar to the move in the 1996 game Duke Nukem 3D. Bullet-time also gives motion blur, among other effects, when enabled.



